Thunder Warrior
Formed from water, the thunder warrior can call upon the forces of nature to rend its foes. It is able to generate an eletrical field around itself, sparking deadly lightning bolts than can burn a foe. Unfortunately for it, the lightning storm is hard to control and has a lower chance to hit than other water based elementals that may magically direct the bolt. It may only be created by the hand of a powerful water lord.
Special Notes: This unit regenerates 8 HP per turn when on water and swamp terrain.
Information
Advances from: | Water Wave |
Advances to: | Storm Warrior |
Cost: | 41 |
HP: | 37 |
Movement: | 6 |
XP: | 90 |
Level: | 2 |
Alignment: | lawful |
ID | Thunder Warrior |
Abilities: | absorb water |
Attacks (damage - count)
punch melee | 7 - 3 impact | ||
storm ranged | 7 - 4 fire |
Resistances
blade | 30% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -50% | |||
cold | 60% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 30% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 60% | |
Flat | 1 | 50% | |
Forest | 2 | 40% | |
Frozen | 1 | 60% | |
Hills | 2 | 40% | |
Mountains | 2 | 40% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |